![]() ![]() There are also tonics and artefacts to buff you, as well as magic spells like lightning bolts, blasts of frozen air and fireballs. Bear traps hold enemies in place, bombs explode (duh), and turrets can be devastating even to bosses. Seems obvious, I suppose, but while you can get through most encounters with just your primary and secondary weapons, the traps and buffs mapped to LT and RT are essential tools. Almost all attacks can be rolled through, so use those invincibility frames to get behind an enemy and never, ever, stand still near a bad guy. Luckily, they all have a visual tell in the form of a yellow exclamation mark and a grunt, growl, or squeal that signifies they’re about to attack. Approaching all of them in the same way will see you tumbling back to the start over and over. All of them will stalk, bounce, slither or fly from left to right in a rigid patrol area, but the power, timing, range and frequency of attacks vary wildly from enemy to enemy. It’s a diverse line-up of nasties that populate Dead Cells’ various dungeonscapes, and while batting blindly at them and screaming for mummy will do you for a (very short) spell, the best way to live longer is to learn their attack patterns. Spreading your Cells between multiple targets will just take longer, especially as you’ll be lucky to collect more than 20 – 30 per area and larger unlocks like Health Potion III cost a whopping 300. Either way, the trick is to pick something you want and then pump all your Cells into it at every available juncture until it’s yours. The most important of these is the Health Potion I, which will give you a single 80% health recovery, per stage – but you increase that by spending more Cells, or invest in a Dead Man’s Bag to save a set value of gold upon death.Īside these essentials, you can also use Cells to permanently unlock starter weapons – though it will cost even more Cells to make them available from the get-go. In the safe areas between stages you can spend them for permanent equipment unlocks and abilities. Like Blood Echoes in Bloodborne and Souls in Dark Souls, the glowing blue cells in Dead Cells are the single most important currency. If you want to maximise your stats and gear in every run – and you certainly do – you’ll need to uncover every corner you can, and kill or loot whatever’s lurking there. All the enemies drop something useful, be that gold and jewels, Dead Cells, weapon blueprints or recovery items, and secrets are hidden everywhere. For a side-scrolling platformer, it has a sense of definite peril matched only by Salt & Sanctuary, but it’s worth swallowing your unease and powering through to explore every nook and cranny. That being said, brevity is the only way to reach the Hourglass doors before they lock and hoover up the goodies they guard, so once you’re comfortable with an area, feel free to put your foot down.įollowing on from that, this is a world you’ll want to explore. ![]() Until you’ve gotten your head around every weapon, every enemy, and every hazard, and come to terms with the fact that so much of the game is randomised on every playthrough, you’re better off taking your time and just trying to stay alive long enough to finish a run. It won’t be long before people are clocking completion in a matter of minutes, but the truth is Dead Cells is super-hard at first. There’s so much of a focus on speeding through, and indeed so much of the game seems geared toward speedrunners, that you’d be forgiven for thinking that speed is of the essence – but it’s really not. The first thing to know about Dead Cells, and perhaps the thing that’s least clear from watching gameplay videos, is that it’s a marathon and not a sprint. But guess what? You can still die over and over again as you attempt to navigate the traps and trials of this hellish gaol, and every time you do you’ll be bounced right back to the start, no checkpoints, no teleporters and no secret passageways.Īs always, we at GodisaGeek are on your side – so here are 10 handy tips to help you survive Dead Cells for as long as you can, and then die in style. ![]() When you start Dead Cells, Motion Twin’s side-scrolling rogue-like Metroidvania (wow, this sub-genre really needs a shorter name), you’re already a goner, reanimated by a mysterious goo that really, really wants to escape the nightmarish prison you’re trapped in. ![]()
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